Sunday, August 07, 2011
Gaming.
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11:03 PM
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Tags: Assassin's Creed, Games, GTA, Hardware, LOTRO, thelovelyjenny
Thursday, July 07, 2011
Never pay full price.
I've got something like sixty games on Steam now, all but a handful purchased while on sale for a deep discount. Risen, a game I really, really want, is on sale today at 66% off. That still puts it at a little over ten dollars, so I passed. Discipline is the name of the game with Steam.
In other news, the lovely Jenny got a job with my company today, and she starts tomorrow. This is awesome. We'll be on the same sleep schedule now, and can carpool, saving tons of money on gas I won't spend on my 19-year old Explorer, since we'll take her Accord. And we can eat lunch together every day (double bonus points). Well, every day that I'm not out of town or on a PM, which is most days (minus 50% on double point bonus). Still, it will up our combined income hugely (financial stress level minus 60%). And I won't have to sweat in the heat all day and then drive home in a truck without air conditioning that's been sitting in the sun all day long (endurance level increased 50%).
On the downside, it's critical that we get her Accord serviced ASAP for all the warning lights that have been coming on lately, and I have no idea what repairs they might require. But that should be an affordable expense once she gets settled. Probably.
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10:55 PM
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Tags: Games, Steam, thelovelyjenny, Work
Sunday, March 13, 2011
I'm more online. That's a thing now.
So, whatever. Follow me at twitter.com/Maladhros. Or don't. I don't have any followers, which is fine. I just want to reply to people and track tweets. I hate that I just wrote that, but really, you kinda have to these days. I have a basic (meaning slow) data plan for my cell phone now, and that's where Twitter really shines when I'm trying to keep up with what's going on, particularly when I'm at work.
In other me-centric news, I went the whole weekend without logging into LotRO. I wanted a break from the complexity of all those characters with all that stuff to do with all those people in my new kinship, so I re-downloaded Call of Duty: Modern Warfare on Steam and spent my spare weekend time shootin' at crap instead of swingin' axes at crap. Really felt a need to get back to my FPS roots. And I was busy this weekend. Mowed the front yard, did an epic amount of laundry, went shopping like three times. Watched The Matrix. So it was easier to just jump into an FPS and kill dudes for a few minutes. LotRO is fantastic, but you have to set aside more than just a couple minutes here and there to play it.
That's really one of my only major criticisms... Well done, Turbine.
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10:45 PM
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Tags: Call of Duty, Games, Grizzlies, LOTRO, NBA, Twitter, whatever, Work
Sunday, November 29, 2009
KOTOR makes for a happy Jenny.
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AC
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12:03 AM
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Tags: Games, KOTOR, RPG, Steam, thelovelyjenny
Saturday, October 03, 2009
Big Lots FTW (again).

- Darwinia (very rare at retail)
- Psychonauts (ditto, and obscenely good)
- Driver: Parallel Lines (impulse buy at $4, very fun)
- Just Cause (underrated)
- Enemy Territory: Quake Wars ($6 or $40 online? Hmm)
- You Are EMPTY (mindless fun, emphasis on "mindless" and "fun")
- Thief: The Dark Project (very lucky find)
- The Lord of the Rings Online (in case I want to play it someday)
- Prey (already had it on Steam, but now I don't need Steam or a disc)
- Mirror's Edge
Posted by
AC
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10:32 PM
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Tags: Big Lots, Games, Mirror's Edge, thelovelyjenny
Saturday, September 26, 2009
Unapologetic history nerd.
Posted by
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11:48 PM
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Tags: Call of Duty, Games, nerd
Wednesday, September 09, 2009
Saturday, June 13, 2009
Chrome and PvZ are cool. I HAVE SPOKEN.

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6:28 PM
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Thursday, February 19, 2009
RPG attempt 4.0

First there was Sword of Vermilion, a Genesis RPG I bought almost two decades ago for reasons I forgot almost one decade ago. I remember that the music was awesome, but at a certain point I hit a wall where I needed to level up way too many times to continue the story quests than I had the patience for. I'd already bought Sonic the Hedgehog 3, and my friend had Sonic & Knuckles, so fuck this RPG shit, it's ring-collectin' time.

I didn't play another RPG for nearly ten years, when Garrett left Panzer Dragoon Saga in my possession for a while. I loved that game, and actually played it through to completion at least three times. I didn't know at the time that it was one of the most rare and coveted US Saturn games in existence, but I understand why. It was a very linear game, but the atmosphere, exploration, and action (real-time combat) hooked me immediately. It helped that I owned (still own, actually) Panzer Dragoon 1 and 2.

Roughly eight years later, I picked up S.T.A.L.K.E.R. via Steam, a first-person RPG/shooter. I played it pretty regularly for a couple weeks, but the slow pace killed it for me. I'd spend half an hour walking around for two minutes of combat, then another hour of walking to buy an upgrade, which would let me walk for another hour to get somewhere I'd spend 20 minutes looking around for a specific item I could bring back to some lazy fuck two hours walk away, and that constitued a quest. I'm sorry, but that's not action/RPG, that's just time-killing, and I do that at work five days a week, nine hours a day already. Call me when you've got something interesting to do, OK, S.T.A.L.K.E.R. developers? Also, enough with the fucking acronyms. I played this game for weeks, and I still don't know that the title of the goddamn game even stands for.

Which brings us to today. For Valentine's, Jenny and I went out and shoveled down some Italian food, then went shopping. I bought her a nice blouse, some nice earrings, and The Sims 2: Apartment Life (which was nice). And I got Fable: The Lost Chapters. Which is not only nice, it's one of the most awesome and addictive games I've ever played. It runs great on my PC, has tons of depth and replay, looks fantastic, has an amazing score, and is accessible enough for me (still an RPG n00b) to understand everything and kick ass/take names, while still presenting enough of a challenge to keep me on my toes. If this keeps up, I may end up spending what's left of my tax refund (after bills) not on a PC upgrade, but on an XBox 360, just so I can play Fable 2. Then again, I may blow it all on booze and cheeseburgers. Either way, WIN.
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11:31 PM
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Tags: Fable, Games, nerd, RPG, thelovelyjenny
Tuesday, January 06, 2009
Gaming/blogging before a long day.
I've got a backlog of games to get to now, thanks to a small amount of disposable cash and a huge sale on Steam. At last count, I now have 55 games installed on my PC, counting expansions (two each for Quake, Quake 2, and Ghost Recon) plus nine games I've uninstalled recently because I'm running out of room on my 200GB and 100GB hard drives. The number of games I have that I haven't yet beaten has grown from five or six a few months ago to something like two dozen. And I now own three games that I can't even run effectively on my rig, at least until I upgrade, including one I can't run at all (Lost Planet, a Christmas gift from Mike that I really wish I could run).
Moving on. I managed to get Jenny's camera working, so we've been taking pictures of just about anything again. For example, here's a picture of me pretending to be Gordon Freeman at work:
Either there's a healthpack in one of those crates, or I'm about to get fired for carrying around a crowbar for no discernible reason.
This is a late-seventies International Harvester Scout II that's been parked on McLean in north Midtown for at least a year and a half. The first car I ever owned was a black '76 Scout II, and every time I see this truck I have a little flashback to 1995.
Maggie says: "I'M SO HAPPY OMG!!!1!"

My girls. This is actually an old photo, which explains the Photoshopping I had to do to get it bright enough to appreciate. I'm pretty sure Yaya was thinking, "You're using me as a photo-op, aren't you?"
Monday, March 31, 2008
I heart Steam (finally)

Steam has matured a lot over the past year. My biggest gripe with the system, mandatory patching, was remedied with the option to disable updates on a per-game basis. The catalog now includes games by id, Rockstar, Atari, Majesco, Epic, Sega, Eidos, and more. They have blockbusters like Bioshock and The Orange Box, and entire franchises like the Grand Theft Auto, Civilization, Call of Duty, Unreal, Doom, Half-Life, and Quake series (except Quake 4, for some reason). Throw in indie favorites like Darwinia and AudioSurf, community features that track game stats and award achievements for some games, a click-and-buy system, and seamless multiplayer for Valve's games, and you have one of the slickest PC gaming apps ever created. I hated Steam for a long time, but Valve has put in a huge amount of work to make it a viable and painless system for gamers. Oh, and did I mention the spec surveys?
Switching gears, the Tigers are in the Final Four for the first time in over 20 years. I would be prouder had I managed to graduate, but hey, I wore the blue for three years, I figure I have more cause than most people around here to be excited about it. I envy the kids in the band this year; all they managed to do when I had the Sousa strapped on was lose some NIT games. Whatever happens against UCLA, I'm happy for the school and the city, and I hope Rose stays in the Forum next year (grab him, Chris Wallace. Don't think, just do it).
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2:43 AM
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Tuesday, March 04, 2008
All slack, all the time.
So yeah, haven't posted in a selfishly long time. After the usual spiel of schoolwork, Real Life, etc., I got sick. Horribly, evilly sick. Some ungodly combination of strep and flu. My one and only Jenny caught it taking care of me, so now I'm at the Raleigh house for a few days taking care of her and hoping/guessing I have leftover antibodies that will keep me from getting it again.
Been playing some games lately, mostly Quake III with Jen. That girl has got some deeply buried bloodlust or something, I've never seen someone so unused to shooters take to a game like this before. "Don't shoot Lucy, that fucking cunt is MINE." That sort of thing. Fucking awesome. Also playing Psychonauts after finding a rare retail copy for 6 bucks at Big Lots. God, what a great game, though Yahtzee wasn't kidding about the crazy-ass difficulty curve. I'm at the very end, and a sudden onslaught of jumping puzzles is making me want to start over from the beginning to have some actual fun again.
There's more to tell, but I really need to get to bed. Jenny takes some looking after when she's sick, and I can't do it passed out.
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2:09 AM
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Tags: Big Lots, Games, Life, Quake, Raleigh house, thelovelyjenny
Wednesday, October 17, 2007
Time well wasted.
by AC - permalink
Fall break, aka five-day weekend, ended today. I had no assignments from any of my classes, other than to read two pages of the PERL intro and to start on a tutorial on tables in my HTML class -- both of which I finished last Thursday. So the break was pretty much just football, beer, and catching up on my gaming. I finally got around to playing the Prey demo, which I downloaded to my backup drive way back before my system restore, and I was really impressed. It's a solid, polished demo of what looks to be a much deeper game than I expected. While the art direction is very reminiscent of Doom 3 and Quake 4 -- not a great idea for only the third game, after those two, to use the Doom 3 engine -- it does have its own style of gameplay, with its much heralded (at the time) portals. They go way beyond just level-hopping, on one occasion delivering a truly fantastic, "What the hell just happened?" moment. I even like the Duke Nukem-ish way your avatar, Tommy, frequently speaks. Usually, it's just something like, "What the fuck is going on here?" but hey, whatever. The demo took me well over an hour to complete, which was a nice surprise.
On the other hand, we have the single-player demo of Call of Duty 4: Modern Warfare, which is more like 20 minutes long, but which left me so floored that I've decided to put off buying the Orange Box and save my money for this game. It's just spectacular. Even at fairly high in-game settings, it runs shockingly well on my rig. It appears to run on a modified version of the same engine powering CoD 2; i.e. a heavily modified Quake III engine. Even without the shader model 3 goodies, it looks amazing, and I love Infinity Ward for recognizing that backwards-compatibility is very important in PC games. That damned MoH: Airborne Assault demo turned out to be a wasted download, as it requires an SM3-compatible card to even install. Just when I start to forget why I hate EA, they give me another reason.
Anyway. I'm working slowly but surely towards 100% completion in GTA San Andreas. I'm at around 94% now, and all that worries me is beating multiple levels of Bloodring Banger, which I hate, those air races at the Venturas airport, and the NRG challenge, which I've never beaten before. We'll see. I'm also replaying Far Cry after installing the 1.4 patch for the first time. I've been wary about this patch for a while now, as the others have done more harm than good, but it seems to be working out well. Load times are significantly lower, those instant-reboot bugs are a no-show, and I haven't seen any rainbow shadows yet.

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8:13 PM
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Tags: Call of Duty, Games, GTA, Music, School
Friday, August 03, 2007
id Software on Steam. Oh my God.
by AC - permalink
id Software's entire library is now available for purchase and download on Steam. This is officially the greatest day in the history of Steam. I'm fighting very, very hard not to buy every game I don't already have, especially since it's all 10% off right now.
It's a battle I'm already losing, as I just bought the "Wolf Pack" and I'm downloading it now. Wolfenstein 3D, Spear of Destiny, and Return to Castle Wolfenstein for $18? Sold. The other temptations are Master Levels for Doom II, which is a little pricey for me at ten bucks since I already have Doom II, and the Heretic/Hexen Collection, which is a goddamned steal at ten bucks and which I'm probably going to buy as soon as I finish writing this. The only other id games I don't already own are Commander Keen and Doom 3 Resurrection of Evil. I really want RoE, but apparently it requires that Doom 3 be activated and installed via Steam to work. That's fucked up, since virtually zero non-Valve games can be activated with Steam with an existing key.
Well, Return to Castle Wolfenstein is at only 8%, probably because of all the id nerds like me downloading it. But Wolf 3D finished almost immediately, so I'm going to start playing it.
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9:02 PM
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Tuesday, July 17, 2007
Another developer joins Steam.
by AC - permalink
Earlier today Valve announced that THQ is the latest developer to hock games via Steam. Several games are already available for direct-download purchase, including Company of Heroes and the Full Spectrum Warrior series. More of interest to me, S.T.A.L.K.E.R. is coming to Steam as well. Hopefully a demo will show up at some point; I would have bought it already if I knew my rig could handle it. Half-Life Fallout has the full press release.
THQ is a good pickup for Valve. They have a solid RTS pedigree and a huge number of kiddie games in their inventory, which could help Steam's demographic if any of them are headed for digital distribution. They're joining an increasingly impressive list of publishers already on Steam. Among others, Valve has Activision, Eidos, 2K Games, and PopCap, although all but PopCap are offering only portion of their software line-up. I'd really like to see a partner like Ubisoft (Ghost Recon, Far Cry, Splinter Cell), Rockstar (GTA, Manhunt), or Epic (UT, Gears of War) come on board with their full libraries.
I have my gripes with Steam, but most of my complaints have been with Valve's own games and their long tradition of forcing often unneeded patches that seem to do more harm than good. But Steam now lets you disable automatic updates for individual games, and registering a game with Steam eliminates the need for a CD-check, which I absolutely despise. Unnecessary wear-and-tear on my DVD burner just to play a little Call of Duty or Tomb Raider = not so fantastic.
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7:36 PM
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Tuesday, July 03, 2007
Tomb Raider wrap-up and browser news.
by AC - permalink
I finally got around to beating Tomb Raider: Anniversary early this morning. I got a little sick of the game just after reaching the final chapter (the Lost Island) and took a detour into some Call of Duty 2 before plunging back in for the final laps. I'll admit that I ended up referring to a couple of guides at GameFAQs (this one by ipino and this one by rikku4788) when I got stuck. For more than three-quarters of the game I wouldn't let myself do that, and I made it through fine, but eventually the jumping puzzles get so ornate and Mario-esque, and the combat becomes so frequent and tedious that I just wanted it to be over so I could start going back and replaying the earlier levels for more unlockable content.
Just like the original Tomb Raider this is based on, combat is far and away the worst part of the game, and it sucks that it becomes more and more focused on the fighting late in the game, I guess in an effort to make it progressively harder. It all culminates in a couple of big, fat, 16-bit-style boss battles. The first is actually pretty fun, but the final one, against Natla herself, is the gaming equivalent of root canal: it went on forever, was painful as all hell to get through, and left a very bad taste in my mouth. TRA is a beautiful, simple game with a lot of depth and exploration-oriented gameplay, and it's polished off by a long, idiotic combat sequence and a short, forgettable cinematic.
So that sucked. But the good news is, there's still a lot of replay value here. You can replay every level individually to try to find all the artifacts and relics for some really nice unlockable content, and try to beat the time trials for even more. There are developer commentaries accessed by using crystals styled after the save points in the old games, and while they're scarcer than I'd like, they are fairly long, and surprisingly fun to listen to. It's like a two-man DVD commentary, much better than the scripted (if informative and much more numerous) commentary tags in the Half-Life 2 series. To sum up three posts worth of rambling about the game, it's easily a buy at $30 considering its relatively generous length and above average replayability.
Okay, moving on. I finally got around to upgrading to a new build of Avant Browser (11.5 build 12), and I like what I'm seeing. The overhauled UI from the 10 series has been significantly tweaked, and the integrated ad blocking is even better. It's just a remarkably full-featured and polished browser for such a small project. Once I've had more time to play with it I'll post a more detailed review.
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10:53 AM
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Friday, June 22, 2007
More thoughts on Tomb Raider: Anniversary
It's good. There, now you don't have to read all this.
by AC - permalink
I've put in some more time with Tomb Raider: Anniversary, and I realized pretty quickly that it's a damned addictive game. It's actually hard to stop playing it. Most of this is probably because it's my first play-through, so I'm having to figure out all the puzzles (lot's of "Oh, I see" moments). Very few -- if any -- of the puzzles I've seen so far have been lifted straight from the original. I'm in the early stages of the second episode, taking my time and looking around a lot.
The combat is still a little wonky. I was more than halfway through the t-rex battle by the time I finally started to get a feel for the "adrenaline dodge" mechanic. In crowded quarters, against multiple enemies, it's even trickier. In fact, other than the rex fight, I think I've only managed to pull it off three times. Then again, like the original, the majority of the gameplay is exploration and solving environmental puzzles, which is definitely a positive. But there's a bright side to the combat, courtesy of Dragon's Lair: several cut-scenes feature quick-reaction controls, where you'll have to stab a direction to dodge an attack. It took me off guard at first -- I got my face torn off by a velociraptor (though judging by its size, I think it may actually have been a utahraptor). It's a new gameplay element for me, but I like it, and I think it bridges TRA's engine-driven cut-scenes with the gameplay brilliantly.

TRA is also notable for its load times, or lack thereof. New levels and saved games load exceptionally quickly, and not just as compared to recent games. I'm talking three to four seconds, better than Quake III, and for the record, that game is eight years old. It's a far cry from games like Far Cry, or Half-Life 2, Doom 3, and Quake 4, where loading a new map can take upwards of twenty seconds, and even loading a quicksave can take as long as five or six. While TRA has no quicksave function, checkpoints are numerous, and if you die or take a wrong step soon after finding one, it takes only moments you quit your current game and continue from the last via the main menu. More evidence that this new engine is just brilliant.
Digressing completely, I want to mention a work-around for Half-Like 2: Episode One that seems to be working, though I'm not terribly happy about it. After beating HL2 with only a few crashes by, apparently, unloading WindowBlinds, I decided to try my luck with HL2 E1. First try, I watched the opening cinematic, Dog pulled me from the rubble, and it crashed. Classic looping-sound crash. I noticed a texture setting that was different in my HL2 and HL2 E1 config files, so I changed it, completely syncing up the settings for the two games, and tried again. This time I got a looping-sound crash during the black screen before the cinematic even started. Lovely.

As an added bonus, with no bump-mapping the game runs at what seems like nearly double the framerate (I was playing with v-sync enabled, and didn't run any benchmarks). Just lightning quick, even in big, complex areas with a lots of light sources, and even during combat in those areas. It's a trade-off, and may be worth it if you prefer high framerates to having every possible graphical extra turned up.
The bottom line is that I was able to play through the entire game without a crash, and that's kickass. Alright, almost the entire game. For what I think was the third consecutive time, it crashed during the train ride at the very end of the game, immediately before the citadel blew itself to hell. I don't know what that's about, because it used to work fine. Whatever.
UPDATED: June 23, 1:00am-ish
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Wednesday, June 20, 2007
Lara Croft, '97 style.
by AC - permalink

So far, Tomb Raider: Anniversary looks like a good buy. As I said, it came on a single DVD, and that alone merits at least a half-dozen cool points. I'm still completely baffled by modern games -- Ghost Recon Advanced Warfighter, for example -- that come packaged on four or five CD-ROMs when the vast majority of gamers have at least one DVD drive. Valve's Steam hardware survey proves this (scroll down to "Drive Type"). Anyway, installing TRA took a long, long time. Windows' task manager informed me that the TRA installer was updating my DirectX, which I had deliberately not updated, not yet anyway. Minus several cool points.
But once it was installed, TRA delivered. The game has run fast and smooth, no crashes, no hiccups of any kind. It's moderately tweakable in-game, but you'll want to force your desired level of anisotropic filtering hardware-side. Like the demo, it runs very well on my oldish hardware. I'm not big on the motion blur, but I like the depth-of-field effect, so I'm putting up with it for now, as you can't have one without the other. Gameplay-wise, it's the original Tomb Raider, so it's brilliant. The only sticking point is going to be combat, but there are three modes to chose from if you're playing with a mouse and keyboard, and one of them should work for you. The game is still obviously designed for a controller, however, and I had to push the mouse sensitivity all the way up to "20."
I've barely started the game, but I'm glad I bought it. Tomb Raider is one of my all-time favorite Saturn games, and TRA looks to be a PC classic itself. I'll let you know after I've had some more time with it.
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10:06 PM
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Friday, June 15, 2007
Half-Life 2 and Ep. 2 news.
by AC - permalink

Later, during Highway 17, I ran into consecutive crashes at the same place, which was somewhat ominous. Just after downing the first gunship, while loading the map with the mag-crane, it stalled out on me, and forced a shutdown. I don't know why. Then it happened again, but I realized I'd forgotten to unload WindowBlinds, so I was a little less worried, but all the same I went ahead and upgraded from Catalyst driver set 7.4 to 7.5 (again using NGOHQ's Catalyst + Control Panel installer).
I tried again, this time taking no chances and setting my desktop resolution and refresh rate to the same I'd be running in the game. I made it through the map transition and played on.
The last crash was right at the end of Sandtraps, just before entering Nova Prospekt. In the middle of that furious battle against two gunships, the game instantly quit to the desktop as I tried to quicksave. Weird, but as Source-engine crashes go, pretty damn tame. And it's run fine since then. In all, it's something like seven hours of gameplay with three inexplicable crashes, and with HL2's track record, I call that progress.
Moving on, if only laterally, Shacknews is reporting another unofficial release date for Episode 2, this time directly from Valve, of October 9th of this year. With the Black Box canceled, I can't see myself buying the Orange Box with HL2 and Ep. 1 (both of which I have) plus Ep. 2, Portal, and Team Fortess 2 for $50. The word is that what would have been the retail Black Box (Ep. 2, Portal, and TF2) will be available on the PC, but only via Steam, and for a price not yet set.
It would be nice to have the option of buying each of these games separately, as originally promised by Valve's original episodic content concept. As good as Episode 2 looks, from the Shack's new preview of it, it looks like they're incorporating a lot of new tech geared towards newer video hardware than I have, even though Valve's own Steam survey data indicates that I'm practically on the cutting edge with my old X800 XL. So all I really want is Portal, but current Steam pricing leads me to believe they'd probably charge no less than $20 for it. At that price it would make more sense to pay $40 for the whole Black Box.
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11:07 PM
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Thursday, June 14, 2007
How to not crash the Source engine.
by AC - permalink
After putting it off and putting it off, after playing all the way through nearly every game I have, I finally gave in and just had to try to play some Half-Life 2. I love this game. It's one of my favorite shooters ever, but the instability that seems native to the otherwise brilliant Source engine makes it hard for me to even launch it. I know it's the engine and not just the game because Counter-Strike: Source and Half-Life: Source have the same problems. Source games have crashed my PC more spectacularly than any games I've ever played. But I may have found the problem.
Before starting another HL2 campaign, my first with my new CPU and PSU, I tried, yet again, to troll through the Valve support site and forums for some overlooked magical cure-all. In the middle of this year-old post, I noticed the following:
"Tuneup WinStyler Theme Service has been found to cause a crash with the Steam client application and WindowBlinds may cause crashes with Source games."
It can't be, I think to myself. WindowBlinds? Seriously? I've been using WindowBlinds for almost a decade. I'm a registered user. I paid twenty goddamn dollars for WB 5 (now 5.5), I look for new themes literally every day. I've never had it interfere with any game I've ever played. But I unloaded WB, shut down a couple of iTunes-related running processes that I've never been happy with (ituneshelper.exe and ipodservice.exe [I don't even have a fucking iPod]), and launched the game. And I played for two hours and it didn't even blink. Later in the day, after a reboot, I went back into HL2 and played for about 15 minutes before it crashed, and once again locked up my PC in the process. Then I realized WB is in my startup. I rebooted, unloaded WB again, and started HL2. I've been playing for over an hour.
This is insane. "Game freeze or crash with looping sounds" has got to be the most common Source issue ever, and of all things, I can fix it by disabling WindowBlinds? What the fuck? Obviously, I'll keep playing the game, and I'll update if anything else happens (like a crippling crash with no obvious cause).
Moving on. Seems Ars Technica agrees with pretty much all my complaints about the new Windows-compatible Safari 3 beta. They also raise an interesting question: if Apple is hoping apps like Safari (and iTunes) will sway Windows users toward switching to Macs, this is not the way to do it. Sure, Safari behaves on Windows just like it does on a Mac. But it's weird and inconsistent with the rest of my OS. That makes it annoying, not attractive. And releasing it with at least two downright dangerous security flaws is not especially compatible with Mac OS's image as the most secure mainstream operating system on the market. Don't get me wrong, gaming aside, I'd love to have a Mac as a second computer. But I think I'd rather run Firefox or Camino as my main browser.
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12:01 AM
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