Tuesday, November 14, 2006

Bargain bin gold.

Rediscovering my Far Cry addiction.
by AC - permalink


I was looking through the PC games in a massive chain store last week when I saw a jewel case-encased edition of Far Cry for sale for just ten bucks. I was going to buy it, but I already have it. So I didn't. Anyway I couldn't find anything else I really wanted; almost bought F.E.A.R., but I decided not to fulfill the destiny I laid out for myself with my last post. I left gameless, but came home and decided to fire up Far Cry. I had a problem with frequent, almost constant crashes with the game a few months ago, but for whatever reason -- probably a Catalyst upgrade and ditching Control Center for Tray Tools -- it runs beautifully now.

And after committing myself to actually playing it all the way through to the end for just the second time in probably a dozen tries, I think I have to nominate Far Cry for the Second Most Underrated PC Shooter of the Last Three Years award. The winner is Doom 3, because fanboys love to hate it when it's actually a terrific game. Far Cry comes in second because only PC FPS diehards have ever even played it, while a lot of people have played the sub-par Xbox and Xbox 360 ports.

The PC version of Far Cry is just a really impressive game. Yes, it has flaws. One of the worst is the trigen melee damage: they can kill you fully armored in two hits, and bad melee hit-detection lets them whack you from two meters away. There's also the unfortunate choice to put you through a long, hard corridor crawling session half way through the game. But the rest of the game is beautifully open-ended gameplay-wise. I've said this before, but I found new ways to beat several missions during this play-through, even a couple of the early ones I've played many times before.

Far Cry's huge, open map structure gives you such a degree of freedom to explore that you can come up with entirely unexpected -- and unintentional -- ways of attacking almost every mission, aside from those few maps that confine you to moving from floor to floor in some hostile bunker. But even the missions that require you to reach an objective in a free-standing enemy building give you multiple angles of attack, as they all have several entry points you can assault to confuse and draw out the bad guys. One other problem with the game is missions that surround you with trigens, but I suddenly realized there's a way around that: rocks. Tossing rocks to draw away (or draw to you) one or groups of enemies is a really underutilized aspect of the gameplay that makes things a lot more manageable in intense situations where you can get overrun real fast.

Similarly, the waypoint save system is not always ideal, but you can pull down the console and use the "save_game x" and "load_game x" commands to quicksave/quickload at any time -- although you can run into severe clipping problems if you save while crouched or prone, especially in a confined space.

Anyhow, on top of the solid gameplay, you also get visuals that not only run ever-better on more modern hardware, they still look fantastic next to more recent games. Far Cry comes with a configuration utility that gives you direct access to a lot of tweaks that would normally require a lot of console-trolling and trial-and-error. The list of effects and features you'll find in it can humble even Source and Doom 3 engine games, and they're all delivered in a title that regularly serves up massive, sweeping panoramic views that can stretch for a mile or more.

And on top of everything, Far Cry takes days to finish, a solid 20 hours at least, likely more like thirty if you take a stealthy approach to it. That's pretty much unprecedented these days. Doom 3 is a long game, Half-Life 2 is even longer if you take your time and look around a lot. But Far Cry just keeps going and going. An incredible amount of work was put into the game to make it so long, and it shows. It's nearly impossible to find quality gameplay for so many hours, especially in an FPS.

I really think it's one of those hidden gems of PC gaming, something that gets a lot of critical attention but sort of fades from popular attention from all but an enthusiastic underground, like the original Ghost Recon. These days the only place I ever see Far Cry mentioned is in a hardware benchmark study, and that's a shame for a game with such a massive amount of replay potential.

Oh by the way, here's a little technical help. I have no idea why, but the Render Mode option has never worked for me; it just says "Not Supported" for anything other than Default. All you have to do is look in the default Far Cry folder (Program Files\Ubisoft\Crytek\Far Cry\) and open the "system.cfg" file. Find "r_RenderMode" and change the value to anything from 0 to 4. The render mode options are 0 for Default, 1 for Improved (doesn't seem to make much difference), 2 for Paradise (desaturates the colors a little and I'm not sure what else), 3 for Cold (desaturates a lot and gives the game a grittier look), and 4 for Cartoon (tries a sort of half-assed cell-shaded look). This is not to be confused with the Renderer setting, which lets you run the game in either Direct3D (default) or OpenGL. Again, the in-game setting doesn't usually work, and you can change it in the same .cfg file, by changing the "r_Driver" string to opengl. I don't recommend this. It's buggier under OpenGL, as the engine just isn't optimized for it.

Tuesday, November 07, 2006

Overreaching.

Try before you buy.
by AC - permalink


So I bought Ghost Recon: Advanced Warfighter last week. I dunno why. I knew it wouldn't run very well on my PC, but I guess I was thinking optimistically. I mean, I figured I could always turn the specs way down to get a good framerate, and the gameplay wouldn't be affected. I was wrong.

First off, I'm a huge fan of the original Ghost Recon. I think it's an all-time classic PC game. It took the tactical elements of Rainbow Six and added a streamlined, real-time control system, then took the whole show outdoors and set it in a military environment. When you consider Ghost Recon and its two official expansion packs, Desert Siege and Island Thunder, as a whole, you've got a good hundred hours of solid single-player tactical FPS gameplay. And the game holds up to this day, five years after its release.

When I first picked up Ghost Recon, it was with an underpowered PC that just met its system requirements. But I was able to play and enjoy the game with a small amount of in-game tweaking. Unfortunately, Advanced Warfighter doesn't scale so well. My PC meets or exceeds the quoted recommended requirements, but to be blunt, it runs like stagnant mule shit. Even after tweaking Advanced Warfighter to get as much out of my hardware as possible, the game just is not playable enough to be enjoyable. It's a game based on precision and reflexes, and jerky, stuttering framerates and jagged, blurry textures are somewhat counterproductive.

I knew in advance that this game's engine, inexplicably, does not support any anti-aliasing whatsoever. The problem is, unlike the Doom 3 engine, this is one that really needs it, especially at low resolutions. And on a system-heavy game like this, you have to run at a low res to get a good framerate. So it pretty much just has to look like shit, HDR or no.

Still, I don't necessarily consider it a bad buy. Eventually I'll upgrade my video card or CPU or whatever, and the game will run like a champ. What's disappointing is that this game was released with visuals so demanding that they virtually eliminate 90% of all PC owners from even being able to play the game at all. I mean, according to the back of the damned box, my PC should crush this game, but in reality it's so hard to find a compromise between framerate and sharp visuals that I've actually uninstalled and shelved it.

By the way, I realize that there's an official patch for Advanced Warfighter that addresses a few performance issues, including the one where the game assigns itself a high CPU priority, making itself unplayable (way to play-test that one, guys). But it's 273MB, so I'll have to borrow my neighbors' bandwidth for that and burn it onto a CD. I'll try the game again once I have it, but I really don't think it's going to make a significant difference.

Next week on One Hundred Horseless Carriages: I buy F.E.A.R. and then uninstall and shelve it.